Release | Gamification of Innovation

Special Issue of Creativity and Innovation Management on Gamification of Innovation Roth, S., Schneckenberg, D. and Tsai, C.-W. (2015), The ludic drive as innovation driver: Introduction to the gamification of innovation, Creativity and Innovation Management, Vol. 24 No. 2, pp. 300-306. Abstract: Gamification has recently been receiving increased attention in corporate innovation and business research alike. In this article, we […]

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Release | Smart Regions: Two cases of crowdsourcing for regional development

Roth, S., Kaivo-oja, J. and Hirschmann, T. (2013), Smart regions. Two cases of crowdsourcing for regional development, International Journal of Entrepreneurship and Small Business, Vol. 20 No. 3, pp. 272-285. Abstract: Despite a certified need for stronger ties between regional entrepreneurial ecosystems and larger networks, and despite an emerging discourse on beneficial interlinks between crowdsourcing and urban […]

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Call | Special Issue on the Gamification of Innovation

The Gamification of Innovation | Special Issue of Creativity and Innovation Management_ Guest Edited by: Steffen Roth, ESC Rennes School of Business, France | Dirk Schneckenberg, ESC Rennes School of Business, France | Chia-Wen Tsai, Ming Chuan University, Taiwan We welcome articles that address issues related, without being limited, to the following areas: Productive Games for Product Innovation The […]

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