I have been awarded the Swiss Open Innovation Award 2015, sponsored by Atizo360° AG, for my participation in 382 idea challenges and 161 rewarded product and business model innovation ideas. Thank you so much, Atizo360°, for the constant supply of need for cognition!Read more "Award | 161 product and business model innovation ideas"
Special Issue of Creativity and Innovation Management on Gamification of Innovation Roth, S., Schneckenberg, D. and Tsai, C.-W. (2015), The ludic drive as innovation driver: Introduction to the gamification of innovation, Creativity and Innovation Management, Vol. 24 No. 2, pp. 300-306. Abstract: Gamification has recently been receiving increased attention in corporate innovation and business research alike. In this article, we […]Read more "Release | Gamification of Innovation"
Roth, S., Kaivo-oja, J. and Hirschmann, T. (2013), Smart regions. Two cases of crowdsourcing for regional development, International Journal of Entrepreneurship and Small Business, Vol. 20 No. 3, pp. 272-285. Abstract: Despite a certified need for stronger ties between regional entrepreneurial ecosystems and larger networks, and despite an emerging discourse on beneficial interlinks between crowdsourcing and urban […]Read more "Release | Smart Regions: Two cases of crowdsourcing for regional development"
The Gamification of Innovation | Special Issue of Creativity and Innovation Management_ Guest Edited by: Steffen Roth, ESC Rennes School of Business, France | Dirk Schneckenberg, ESC Rennes School of Business, France | Chia-Wen Tsai, Ming Chuan University, Taiwan We welcome articles that address issues related, without being limited, to the following areas: Productive Games for Product Innovation The […]Read more "Call | Special Issue on the Gamification of Innovation"