I have been awarded the Swiss Open Innovation Award 2015, sponsored by Atizo360° AG, for my participation in 382 idea challenges and 161 rewarded product and business model innovation ideas. Thank you so much, Atizo360°, for the constant supply of need for cognition!Read more "Award | 161 product and business model innovation ideas"
Roth, S. (2016), Growth and function. A viral research program for next organisations, International Journal of Technology Management, Vol. 72 No. 4, pp. 269-309 [SCI .867, SSCI .365, FNEGE-CNRS**, ABS**, VHB**]. Article available for download here. Abstract: This article is the prototype of a virus that recodes economy-biased decision programs of capitalist organisations. To bypass the notorious firewalls of capitalism we developed a […]Read more "Release | A virus for next organisations"
Special Issue of Creativity and Innovation Management on Gamification of Innovation Roth, S., Schneckenberg, D. and Tsai, C.-W. (2015), The ludic drive as innovation driver: Introduction to the gamification of innovation, Creativity and Innovation Management, Vol. 24 No. 2, pp. 300-306. Abstract: Gamification has recently been receiving increased attention in corporate innovation and business research alike. In this article, we […]Read more "Release | Gamification of Innovation"
Abstract: We challenge the idea of the paradoxical nature of the concept serious games and ask how researchers and designers need to conceive of serious games so that they at all appear paradoxical. To develop and answer this question, we draw on a theory–method that considers all forms of observation as paradoxical. We then use the […]Read more "Release | Serious gamification"
The Gamification of Innovation | Special Issue of Creativity and Innovation Management_ Guest Edited by: Steffen Roth, ESC Rennes School of Business, France | Dirk Schneckenberg, ESC Rennes School of Business, France | Chia-Wen Tsai, Ming Chuan University, Taiwan We welcome articles that address issues related, without being limited, to the following areas: Productive Games for Product Innovation The […]Read more "Call | Special Issue on the Gamification of Innovation"